[909] | 1 | asma-anteroom\module\ |
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[886] | 2 | |
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[909] | 3 | 00304b37.MMMG_soft_demo.Bitwy_Morskie(Marek Goderski(MMMG),1992).cmc |
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| 4 | A music quality doubt. |
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| 5 | |
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| 6 | |
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| 7 | 000cff13.MMMG_soft_demo.#CENSORED#(Marek Goderski(MMMG),1992).cmc |
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| 8 | I'm explaining used fraze #CENSORED# here - it's about original name of this module (very long, but what importante, highly controversial IMO). |
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| 9 | This module (I don't know the reason, but I do wonder) is not able to be heared directly by ASAP as a regular cmc module (but CMC play it without problem). |
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| 10 | Beside of those, a music quality doubt is signaled. |
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| 11 | |
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| 12 | |
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| 13 | --- |
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| 14 | |
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[886] | 15 | asma-anteroom\module\UNCERTAIN\David Spilka (Datri)\cmc\.. |
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| 16 | A shared uncertain for all files in the folder is similarity to ASMA sap (or any orginal music not sap'ed yet). |
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| 17 | My propose (marok) is if similarity sap exists decide what to do next with the module - because that's not 'one way traffic', if it not exists it's more clear and the door to ASMA collection is basically open. |
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| 18 | |
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| 19 | |
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| 20 | 00a874ac.frish_2.cmc |
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| 21 | sim? - unknown |
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| 22 | |
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| 23 | |
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| 24 | 002f1b3e.lemmings_intro2.cmc |
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| 25 | sim? - unknown |
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| 26 | |
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| 27 | |
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| 28 | 003c8b41.nhl_3.cmc |
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| 29 | sim? - unknown |
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| 30 | |
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| 31 | |
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| 32 | 004b5b53.worms.cmc |
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| 33 | sim? - unknown |
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| 34 | |
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| 35 | |
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| 36 | 006c9673.brutal_karate.cmc |
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| 37 | sim? - unknown |
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| 38 | |
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| 39 | |
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| 40 | 008fc699.info_demo_2.cmc |
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| 41 | sim? - yes, http://asma.atari.org/asma/Composers/Kalinowski_Bartosz/Sweet_Illusions_Effects_2.sap |
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| 42 | marok: I need some more comparisions but my first thought when I have matched them - no. |
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| 43 | |
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| 44 | |
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| 45 | 009f1fa5.info_demo_3.cmc |
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| 46 | sim? - unknown |
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| 47 | |
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| 48 | |
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| 49 | 0010bb1d.panther2_story.cmc |
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| 50 | sim? - unknown |
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| 51 | |
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| 52 | |
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| 53 | 0010f815.fire.cmc |
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| 54 | sim? - unknown |
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| 55 | |
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| 56 | |
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| 57 | 0010ff17.sleeper.cmc |
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| 58 | sim? - unknown |
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| 59 | |
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| 60 | |
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| 61 | 0018cd1e.fly_demo.cmc |
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| 62 | sim? - unknown |
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| 63 | |
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| 64 | |
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| 65 | 0068a173.lemmings.cmc |
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| 66 | sim? - unknown |
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| 67 | |
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| 68 | |
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| 69 | 00100a1d.frish_1.(Ques-lastPatternCorrupted).cmc |
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| 70 | sim? - unknown |
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| 71 | marok: I think is a chance (but I'm not sure) the last pattern is cut, but it's not 'big' problem in this one, I suppose. |
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| 72 | |
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| 73 | |
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| 74 | 00498c4e.pyromania_demo.cmc |
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| 75 | sim? - unknown |
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| 76 | |
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| 77 | |
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| 78 | 00100819.xfiles.cmc |
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| 79 | sim? - unknown |
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| 80 | |
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| 81 | |
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| 82 | 00102814.techtips1.cmc |
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| 83 | sim? - unknown |
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| 84 | |
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| 85 | |
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| 86 | 00108417.playboy.cmc |
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| 87 | sim? - unknown |
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| 88 | |
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| 89 | |
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| 90 | 00108716.panther2_intro.cmc |
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| 91 | sim? - unknown |
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| 92 | |
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| 93 | |
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| 94 | 00204527.birth.cmc |
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| 95 | sim? - unknown |
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| 96 | |
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| 97 | |
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| 98 | 00504454.viewer.cmc |
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| 99 | sim? - unknown |
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| 100 | |
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| 101 | |
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| 102 | 00895390.pyromania.cmc |
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| 103 | sim? - yes, http://asma.atari.org/asma/Composers/Takacs_Gabriel/Draconus.sap |
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| 104 | marok: I'd see this remix in ASMA (quite different than orginal and nice). |
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| 105 | |
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| 106 | |
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| 107 | --- |
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| 108 | |
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[909] | 109 | \asma-anteroom\sap\.. |
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[886] | 110 | |
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[909] | 111 | [marok: the clipped sound in saps with the extension (*_TIME_SHORT-WARNING) are solved and clean now (so they are now erased).] |
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[886] | 112 | |
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[909] | 113 | |
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| 114 | Adalmar_*.sap |
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| 115 | 10 songs - all from conversion, I guess. Not sure all of them are worth to be included to the ASMA (due music quality compared to orginal and a significant size). |
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| 116 | |
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| 117 | |
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[886] | 118 | Arcade_Fruit_Machine.TIME_MISS.sap |
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| 119 | ok? |
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| 120 | |
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| 121 | |
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[930] | 122 | Bugrunner.TIME_MISS.sap |
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| 123 | Very quiet sound of music. |
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| 124 | Play 2. or 3. subsong leads to play 1. subsong after it's end. |
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| 125 | |
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| 126 | |
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[891] | 127 | D-Bug.TIME_MISS.sap |
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| 128 | it's too complicate for pure rip to me, main problem is i hear it's bit diffrent sounds than in game - flatter? - (i don't really know why) |
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| 129 | beside subs.2&3 which are expected to sound diffrent (due $d20a in play) |
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| 130 | subs.6-8 haven't detected in game and because music in the prod are composited i had to guess them (i have matched 5 components to 3 songs) |
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| 131 | |
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| 132 | |
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[909] | 133 | Desert_Falcon.sap |
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| 134 | Question about existing subsongs. |
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[886] | 135 | |
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| 136 | |
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[909] | 137 | Dr_Seuss.sap |
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| 138 | Question about existing subsongs. |
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[886] | 139 | |
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| 140 | |
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[909] | 141 | Dragonriders_of_Perm.sap, *.SUBSONGS_OVER(5,7,9).sap |
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| 142 | Problem of subsongs not used in game at additional sap (*.SUBSONG_OVER) |
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[886] | 143 | marok: this particular case with overtime subsongs is quite ease, because these are unattractive and two of them also extremly short, but in general I think, not used subsongs in game should be considered to sap (this one title is delivered as an example only). |
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| 144 | |
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| 145 | |
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| 146 | Drelbs.EXTRACT_SFX_1.sap, Drelbs.EXTRACT_SFX_2.sap |
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| 147 | eventually can join specific sap but is rather questionable it is worth for. |
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| 148 | |
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| 149 | |
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[909] | 150 | Ducks_Ahoy.sap, Ducks_Ahoy.MUSIC_ONLY.sap |
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[888] | 151 | not sure which of these two choose to ASMA (short subsongs are doubtly interesting) |
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| 152 | |
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| 153 | |
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[895] | 154 | Fidget.SUBSONGS_INCLUDE(1).sap |
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| 155 | alternative version with additional subsong (can eventually replace current asma-version) |
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| 156 | |
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| 157 | |
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[909] | 158 | Floyd_of_the_Jungle.sap, Floyd_of_the_Jungle.MUSIC_ONLY.sap |
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| 159 | A waiting for decision of choise between versions. |
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[895] | 160 | |
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| 161 | |
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[909] | 162 | Gangway.sap |
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| 163 | Question about existing subsongs. |
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[895] | 164 | |
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[909] | 165 | |
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[903] | 166 | Ice.sap |
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| 167 | A music quality doubt. |
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[895] | 168 | |
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[909] | 169 | |
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[903] | 170 | Into_the_Eagles_Nest.sap |
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| 171 | A music quality doubt. |
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| 172 | |
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[909] | 173 | |
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[903] | 174 | Jawbreaker.sap |
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| 175 | Not too short nor fairly interesting? |
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| 176 | |
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[909] | 177 | |
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[904] | 178 | Kangaroo.sap |
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| 179 | Music's duration is very short, additional in the production there is one more if I'm correct (even shorter) piece of music (either not sfx) not contained in the sap. |
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| 180 | |
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[909] | 181 | |
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| 182 | Mission_die.sap |
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| 183 | In the production this music sounds diffrent but is also quite buggy in my opinion (eg loop causes Async in melody by shifting two parts in relationship to each other). |
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| 184 | In the sap it is corrected, but I must mention not all music is taken (I miss some). |
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| 185 | |
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| 186 | |
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[886] | 187 | Teenage_Mutant_Ninja_Turtles.sap |
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| 188 | ok? |
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[888] | 189 | |
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